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Large Scale AI Art Automation and Direction
Originally presented as a short talk to IGDA Ann Arbor on January 26, 2023 Part 4 of my series on remastering a classic 8bit sprite game...
hanishn
Jan 28, 20233 min read


Game development automation using Google Sheets and Python
Originally presented as a short talk to IGDA Ann Arbor on November 11, 2022. Basically I want to automate this process… Please see the...
hanishn
Nov 17, 20224 min read


Practical Techniques for Exploiting Stable Diffusion in 2D Games
Originally presented at IGDA Ann Arbor on October 27, 2022 by Nathan Hanish Flashback to last month: Stable Diffusion for Sprite Collage...
hanishn
Oct 29, 20224 min read


Stable Diffusion for updating Sprite Collage vintage games
Originally a presentation to the IGDA (International Game Developers Association) Ann Arbor meetup on September 22, 2022. Author: Nathan...
hanishn
Sep 24, 20222 min read
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