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Large Scale AI Art Automation and Direction
Originally presented as a short talk to IGDA Ann Arbor on January 26, 2023 Part 4 of my series on remastering a classic 8bit sprite game...
hanishn
Jan 28, 20233 min read
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Game development automation using Google Sheets and Python
Originally presented as a short talk to IGDA Ann Arbor on November 11, 2022. Basically I want to automate this process… Please see the...
hanishn
Nov 17, 20224 min read
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Practical Techniques for Exploiting Stable Diffusion in 2D Games
Originally presented at IGDA Ann Arbor on October 27, 2022 by Nathan Hanish Flashback to last month: Stable Diffusion for Sprite Collage...
hanishn
Oct 29, 20224 min read
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Stable Diffusion for updating Sprite Collage vintage games
Originally a presentation to the IGDA (International Game Developers Association) Ann Arbor meetup on September 22, 2022. Author: Nathan...
hanishn
Sep 24, 20222 min read
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